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you know i have a love hate relationship with dlcs. if done right they are a cool way of giving the developers money for an extra feature. when done wrong you end up paying for dlcs just to play the game
in reply to Amber ๐ŸŒธ

example of good dlc: (ignore the developers) factorio with the space expansion dlc. you don't need it to play the game (and actually, i prefer the space exploration mods).

example of dlc that's bad:
snowrunner. oh my god. oh you want to play a level? DLC. you want a truck? DLC. I have spent so much on snowrunner just to get decently progressed in the game it's a total scam.

in reply to All-Purpose Cultural Catgirl Vari-Vari :cat_is_blob_and_trans:

i own snowrunner, american truck simulator, space engineers. those three games alone my god. not to get into train simulator or anything else
in reply to Amber ๐ŸŒธ

play snowrunner and you'll understand because it's the same regurgitated jobs on all the maps and you have like 10m^3 of playable area
in reply to Amber ๐ŸŒธ

@Amber seriously, I get it in the moment... each of them usually makes sense in the short term... but honestly you either make it a new game, new edition, or whatever and reset the damn pricing.

Some games I pirate not because I would never pay for them, it's because I'd never dream of paying for them all at once and it's not worth paying for them piecemeal.
@All-Purpose Cultural Catgirl Vari-Vari

Amber ๐ŸŒธ reshared this.

in reply to Shiri Bailem

Yeah. If you're in early and keep up it doesn't seem that bad...until you look back and realize that you've paid hundreds of dollars for the one game.
in reply to All-Purpose Cultural Catgirl Vari-Vari :cat_is_blob_and_trans:

@All-Purpose Cultural Catgirl Vari-Vari :cat_is_blob_and_trans: @Amber it's honestly a highlight of one of the problems in the game industry. Updates vs income.

I don't know how some games go a whole decade making updates without charging for them, I honestly don't think it's sustainable or even really wise.

I'm especially always wary of anything talking about prepaying for future updates (ie. buying pre-release).

But of course, it shouldn't be some nonsense where the game is basically infinitely growing in price.

I think the storefronts should just make a "decaying price" system. Release a DLC now for $20, and the price slowly drops over the next year or two until it hits $0.

in reply to Shiri Bailem

For sure, I mean, I play an MMO with a monthly subscription fee and an every couple years expansion release. But for the expansions it's only ever the newest that needs to be purchased to unlock everything up to current, and on release the previous one is removed from storefronts entirely. I like that model.

IMO at some point older DLC content needs to either be rolled back into the base game, or rolled forward and included in the newest DLC. Otherwise you're creating an impossible barrier to anyone new (or anyone who fell behind on the DLCs) to get (back) into your game.

in reply to Amber ๐ŸŒธ

dlc that's the worst disguised as good: paradox interactive's dlc spam which reworks base game features.

this makes the feature either non functional or very unbalanced in the game without the dlc, because both the ai has access to it and the game's balance does not take into account not having the dlc.

also, people don't mind it because if you have someone to host a multiplayer game that has the dlc everyone has it, so you can't actually complain because it's technically free!

in reply to :neobot_book: *Ada, neptunylโท-hydroxide :neptune:

another kind i'd like to point out is fighting games, if you play competitively

because you might just be dropped in a match against a character you don't have, so you can't ever practice against it, or study a combo from them in game (to find out how to counter)

โ‡ง