you know i have a love hate relationship with dlcs. if done right they are a cool way of giving the developers money for an extra feature. when done wrong you end up paying for dlcs just to play the game
example of good dlc: (ignore the developers) factorio with the space expansion dlc. you don't need it to play the game (and actually, i prefer the space exploration mods).
example of dlc that's bad: snowrunner. oh my god. oh you want to play a level? DLC. you want a truck? DLC. I have spent so much on snowrunner just to get decently progressed in the game it's a total scam.
@Amber seriously, I get it in the moment... each of them usually makes sense in the short term... but honestly you either make it a new game, new edition, or whatever and reset the damn pricing.
Some games I pirate not because I would never pay for them, it's because I'd never dream of paying for them all at once and it's not worth paying for them piecemeal. @All-Purpose Cultural Catgirl Vari-Vari
I don't know how some games go a whole decade making updates without charging for them, I honestly don't think it's sustainable or even really wise.
I'm especially always wary of anything talking about prepaying for future updates (ie. buying pre-release).
But of course, it shouldn't be some nonsense where the game is basically infinitely growing in price.
I think the storefronts should just make a "decaying price" system. Release a DLC now for $20, and the price slowly drops over the next year or two until it hits $0.
For sure, I mean, I play an MMO with a monthly subscription fee and an every couple years expansion release. But for the expansions it's only ever the newest that needs to be purchased to unlock everything up to current, and on release the previous one is removed from storefronts entirely. I like that model.
IMO at some point older DLC content needs to either be rolled back into the base game, or rolled forward and included in the newest DLC. Otherwise you're creating an impossible barrier to anyone new (or anyone who fell behind on the DLCs) to get (back) into your game.
dlc that's the worst disguised as good: paradox interactive's dlc spam which reworks base game features.
this makes the feature either non functional or very unbalanced in the game without the dlc, because both the ai has access to it and the game's balance does not take into account not having the dlc.
also, people don't mind it because if you have someone to host a multiplayer game that has the dlc everyone has it, so you can't actually complain because it's technically free!
another kind i'd like to point out is fighting games, if you play competitively
because you might just be dropped in a match against a character you don't have, so you can't ever practice against it, or study a combo from them in game (to find out how to counter)
Amber ๐ธ
in reply to Amber ๐ธ • • •example of good dlc: (ignore the developers) factorio with the space expansion dlc. you don't need it to play the game (and actually, i prefer the space exploration mods).
example of dlc that's bad:
snowrunner. oh my god. oh you want to play a level? DLC. you want a truck? DLC. I have spent so much on snowrunner just to get decently progressed in the game it's a total scam.
Amber ๐ธ
in reply to Amber ๐ธ • • •Amber ๐ธ
in reply to Amber ๐ธ • • •jolly ezzy
in reply to Amber ๐ธ • • •All-Purpose Cultural Catgirl Vari-Vari :cat_is_blob_and_trans:
in reply to Amber ๐ธ • • •Amber ๐ธ
in reply to All-Purpose Cultural Catgirl Vari-Vari :cat_is_blob_and_trans: • • •All-Purpose Cultural Catgirl Vari-Vari :cat_is_blob_and_trans:
in reply to Amber ๐ธ • • •Anything from Frontier...
*cries in Stellaris DLC*
Amber ๐ธ
in reply to All-Purpose Cultural Catgirl Vari-Vari :cat_is_blob_and_trans: • • •Amber ๐ธ
in reply to Amber ๐ธ • • •Shiri Bailem
in reply to Amber ๐ธ • •@Amber seriously, I get it in the moment... each of them usually makes sense in the short term... but honestly you either make it a new game, new edition, or whatever and reset the damn pricing.
Some games I pirate not because I would never pay for them, it's because I'd never dream of paying for them all at once and it's not worth paying for them piecemeal.
@All-Purpose Cultural Catgirl Vari-Vari
Amber ๐ธ reshared this.
All-Purpose Cultural Catgirl Vari-Vari :cat_is_blob_and_trans:
in reply to Shiri Bailem • • •Shiri Bailem
in reply to All-Purpose Cultural Catgirl Vari-Vari :cat_is_blob_and_trans: • •@All-Purpose Cultural Catgirl Vari-Vari :cat_is_blob_and_trans: @Amber it's honestly a highlight of one of the problems in the game industry. Updates vs income.
I don't know how some games go a whole decade making updates without charging for them, I honestly don't think it's sustainable or even really wise.
I'm especially always wary of anything talking about prepaying for future updates (ie. buying pre-release).
But of course, it shouldn't be some nonsense where the game is basically infinitely growing in price.
I think the storefronts should just make a "decaying price" system. Release a DLC now for $20, and the price slowly drops over the next year or two until it hits $0.
All-Purpose Cultural Catgirl Vari-Vari :cat_is_blob_and_trans:
in reply to Shiri Bailem • • •For sure, I mean, I play an MMO with a monthly subscription fee and an every couple years expansion release. But for the expansions it's only ever the newest that needs to be purchased to unlock everything up to current, and on release the previous one is removed from storefronts entirely. I like that model.
IMO at some point older DLC content needs to either be rolled back into the base game, or rolled forward and included in the newest DLC. Otherwise you're creating an impossible barrier to anyone new (or anyone who fell behind on the DLCs) to get (back) into your game.
Shiri Bailem likes this.
:neobot_book: *Ada, neptunylโท-hydroxide :neptune:
in reply to Amber ๐ธ • • •dlc that's the worst disguised as good: paradox interactive's dlc spam which reworks base game features.
this makes the feature either non functional or very unbalanced in the game without the dlc, because both the ai has access to it and the game's balance does not take into account not having the dlc.
also, people don't mind it because if you have someone to host a multiplayer game that has the dlc everyone has it, so you can't actually complain because it's technically free!
Shiri Bailem likes this.
/etc/init.d/witch.navi
in reply to :neobot_book: *Ada, neptunylโท-hydroxide :neptune: • • •another kind i'd like to point out is fighting games, if you play competitively
because you might just be dropped in a match against a character you don't have, so you can't ever practice against it, or study a combo from them in game (to find out how to counter)